I am sorry, I was going to write a lengthy article about this topic again, but slowly felt all life drain from me and the desire to live fading. It was too depressing. As I went through all the reasons why I believed that WoW was great it dawned on me that so much of this was missing from the present game.
I truly believe that WoW was a great game when it came out. I believe that it was great for a year or so after that but soon the patches and little adjustments were slowly taking away the challenge and authenticity of the game. It was getting easier and easier to do things that were so hard before. Gear nowadays is absurd, with purples being the norm, blues being useless. PvP is ridiculous. BGs are short and all anyone cares about is the gear that they are going to get by completing them. No longer are Horde and Alliance fighting each other in AV, now they just run madly past each other, drooling for loot.
The game is not an experience anymore, its carnival.
The reason why WoW was great was because it was a world; a place to get lost. There was so much to do, and seemingly everything mattered. The war effort event was hugely successful and helped the game because people did it not only for the rewards, and it added depth to the world. If a war effort happened today, the gear would need to be outrageous for anyone to give away their precious crafting gear. But nobody seems to want depth anymore. 10 million people say they like loot-grabbing goodness and fast leveling and Blizzard follow that. Money talks.
This is so depressing..
First WoW was great because it allowed the player to submerge him/herself in the game. Now it is popular because it rewards you for everything, everyone can look flashy, there is very little punishment, and there are so many things to do. This being said people now do not explore places or run low-lvl instances preferring to rush to the top and get their gear. Blizzard, I am sure, will someday release another mmorpg after WoW, I will be very interested to see whether it follows the first type/version of WoW, or the present one.
One thing is for certain; I am no good at doing 2-part posts.
The reason why WoW was great was because it was a world; a place to get lost. There was so much to do, and seemingly everything mattered. The war effort event was hugely successful and helped the game because people did it not only for the rewards, and it added depth to the world. If a war effort happened today, the gear would need to be outrageous for anyone to give away their precious crafting gear. But nobody seems to want depth anymore. 10 million people say they like loot-grabbing goodness and fast leveling and Blizzard follow that. Money talks.
This is so depressing..
First WoW was great because it allowed the player to submerge him/herself in the game. Now it is popular because it rewards you for everything, everyone can look flashy, there is very little punishment, and there are so many things to do. This being said people now do not explore places or run low-lvl instances preferring to rush to the top and get their gear. Blizzard, I am sure, will someday release another mmorpg after WoW, I will be very interested to see whether it follows the first type/version of WoW, or the present one.
One thing is for certain; I am no good at doing 2-part posts.
1 Comments:
don't be too hard on yourself. I can think of another reason it was so goof for you. It had the best dungeon ladder known to man and still does of any mmorpg I have ever seen (although city of heroes' dynamic instancing is pretty kewl) I loved almost all of the 5 man instances and many even had wings like scarlet monastery and Undead Strat and Maraudon.
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