The general consensus about WoW is that the game begins at the level cap. I'm not going to get into whether this statement can be considered true or not, instead I was wondering what would happen if Blizzard took away 1-80, and just focused totally on the endgame. I don't know how much work goes into designing hundreds of quests, new zones, and new spells and tweaks to classes but its easy to imagine that making that 1-80 content wouldn't have been easy. And if this is so then isn't a waste for it to be disregarded so easily? Blizzard has made it even worse now with a player able to power through the levels much, much faster then it would have been possible in vanilla WoW. So not only do people completely ignore the 1-80 content and focus on the aspects of the end-game but it seems that Blizzard itself believes that the game believes when a player hits the cap.
So it would make sense for Blizzard then to throw away the formalities and just throw away levels altogether. Throw out the unused zones and concentrate on raiding and PvP. Give the player a fairly long tutorial in a single player instance where they are shown the ropes of their abilities and such. The zones around the place would be highly populated with instances of varying degrees of difficulty. You start with simple 3-5 man instances and move up to the 20-40 man raids. With this, Blizzard will be able to make the raiding even more epic then it is, and perhaps bring an element of skill to the plate rather then make everything rely on gear. This way Blizzard will be able to focus all its mighty power on making the PvP and raiding even more awesome. There are of course a few problems with this idea, mainly the fact that Blizzard will be unlikely to completely throw away something they spent millions on creating, but its a nice thought. And who knows? Perhaps one day when WoW has dropped down to a measly 3 million subscribers/dedicated raiders, they will go for this option.
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