i read in a magazine the other day that the government were considering using Civ4 or something to teach students at school. Furthermore I heard that there is a course somewhere at uni totally focused on Starcraft. In the Starcraft course they would study all sorts of mathematics and units strengths , as well as even psychology I think in relation to strategies. The students would be required to record two full length videos of themselves playing Stacraft and submit it to the teacher to analyze. If they had time/could be bothered then they would go over some of the tapes in class.
When I first heard about it I thought it was some sort of joke, but when I started reading into the notes then it became obvious that this was a truly serious course, and looked like it was pretty hard. It got me thinking what kind of gaming university course that I would like best. After much deliberation I decided that studying the MMORPG would be the most interesting. What makes these games so durable? What makes people play them? And also, what can we learn from MMORPGs?
Too bad, everything sucks here in Western Australia, where little happens, but here's to hoping. In other news I bought COD2 so that should be arriving in a couple of weeks. I was going to buy it off steam but it costed more then getting it off ebay.
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They brought games programming in the year I left university. Kinda sucked, because I would have loved to do it. Gaming is slowly taking up a large portion of the software industry, which means universities need to get with it or fall behind.
America seems to be more with it than Australia, but hopefully we'll catch up soon. If a decent games course opens up in the Melbourne, I might be tempted to check it out.
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