Showing posts with label Allods Online. Show all posts
Showing posts with label Allods Online. Show all posts

Allods Post Mortem

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Allods has blown it. Its dead before it even got out of open beta. At this point, no matter how much Allods gets its game together and fixes all the problems which are turning off players by the masses, there has still been a huge amount of PR damage. Its a pretty incredible case of how many things can be done so wrong in such a short time. People will look back at Allods as that one game who destroyed its potential by its monumental failure at implementing the cash shop.

I'm not jumping on the bandwagon of hate towards this game, just as I didn't jump on the bandwagon of love towards Allods before OB. I made this video a few days after I got into CB1, a fair bit before the blogging community went insane over the game. What can I say about the turn of events? I guess I can only say why I myself left.

I haven't played Allods in over a week. I stopped when I hit level 25, stuck right bang in the middle of the Holy Lands, the infamous PvP spamfest. If I continued to play I would have at least 3 more levels before getting out of the zone. Fairly obviously the problem I had with the zone was indeed the PvP itself. I got into the game early and spent a fair amount of time playing it, but I was far from keeping up with the more dedicated players. As a result at level 25 I was constantly a lower level then the people I met in world PvP.

It got to the point that Holy Lands became a hunting ground for bored 40s. One repeatable rep quest required each side to go right up to the opposing side's PvP base and kill their guards. This obviously was designed to instigate big old PvP battles between the two sides. When I this whole area was a battleground for 40s to run around and faceroll lower levels. No fun at all. What made this so utterly worse was the fact that after getting pwned by the bored powerlevelers you received the gift of FoD.

I'll never understand why the developers thought FoD was a good idea, after they initially claimed that unpaying players would be able to enjoy the game just as much as paying players. That statement is a complete joke now. Allods is not free-to-play it is pay-to-play.

Its the worse thing to have your players being deterred from leveling because they know its only going to get worse at the higher levels. (Fear of Death, which reduces your offensive stats by 25% lasts for 1 hour at 40) Compounding this fear is the fact that 40s are spending all their time participating in PvP where it is much less likely that they will be killed. Instead of being involved in intense end-game PvP everyone is getting put off by FoD.

In summary the cash shop system in Allods Online in my experience is the greatest failure in free-to-play MMO history. Its frustrating because the game had a lot of potential, but even if these problems were cleaned up the playerbase would very likely have diminished enormously, with a vaste number of potential paying players put off forever.

Only thing left is now that I have stopped playing Allods, and given up in dispair and mild disgust of WoW, I don't really have any MMO to play. Any suggestions?

Seperating the wheat from the chaff

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What a hullabaloo! Allods Online. Whoo, what fun. The breaking news is that not only the early 15 levels are very slow COMPARED TO WOW, but that the cash shop is hugely overpriced.

Two days into Open Beta.

But I'm actually really happy that all this is happening. First of all, the slow leveling/combat in the initial levels has turned off so many noobs who simply can't get it through their heads that this isn't WoW, and you can't level 1-10 in an hour. For me personally, I decided to stuff leveling as fast as possible, and just wander around and explore the starting area. I heard one guy asking about a quest which he couldn't figure out and I told him that it was bugged, and he pretty much responded that he was going to quit.

One day into the Open Beta.

In terms of the cash shop, the players are making a massive deal over something that will clearly be fixed very quickly, but there is hope, there are a few people on the forums saying 'enough is enough' and that they aren't going to play the game anymore. Fingers crossed this will get rid of those people who plan on spending a ton of money on the game to become better then everyone else. Fingers crossed.

If everyone took a deep breath and threw away the concept of 'this is WoW' and considered the fact that the game is still in beta, and the fact that they aren't paying any money for the privelege of playing the game then they would realise the stupidity that is going on.

Still, if that were reality then I wouldn't be having so much fun watching the ranting and raving of the loonies.

Gigantic hunking post: Allods Online

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I'm going down south with my Dad for 5 days from tomorrow so I thought I would do a relatively detailed post on Allods Online. Keen recently did a great post about the game which covers a lot of things, so hopefully I'm not going to go over too many things. So for the first time ever I am going to structure my post. *suspenseful ooohing* Here we go...

Graphics
Its pretty much the first thing most people notice/comment on. With a budget of 12 million dollars it appears that they have put a lot of time and effort into making Allods one of the best looking MMOs around (Certainly the best looking F2P MMO I have played) I do, however, feel that some of the zones feel very large and thus the textures and surroundings began to wear on me. This likely will be fixed after Closed Beta finishes and the developers speed up combat and/or experience gain, thus making it easier to progress through the zones.

Trees

Sound
Not much to say here. In the tutorial you are treated to some pretty nice voice-over work which was nice to hear seing as it has come from a Russian background. The music is fine but I expect to end up providing my own soundtrack fairly quickly. :) Combat sounds to me were fairly annoying, with much of it seemingly sounding disconnected. How can I say this...the combat sounds didn't make it sound like an actual fight, rather then a chain of whooshes and clangs. (Well that made a whole lot of sense.) Overall it certainly isn't a big issue and won't really be effecting the way I play my MMOs.

This has no relevance to anything expressed in the post...

...it was just a happy moment

Classes
Was going to do a section on the combat, but its hard to comment seeing as the developers have messed around with it just for the beta and it looks like every thing is going to be sped up a notch come release. There is a nice variety in classes so far, however I'm not sure how an Orc Scout is going to differ in contrast to a Human Scout. I have tried out a whole bunch of classes so far, but haven't really settled on a single one. (However, I am definitely going to roll an Orc-Something) It doesn't make it easier when Youtube videos come out showing a warrior absolutely destroying everything in PvP, while the forums are alive with how strong Wardens/Mages/Psiconists/Chuck Norris-s are, and the two completely conflict. In the end, I'll shut it all out and play the class that most appeals to me. At this point in time it looks like I'm going to be settling on an Orc Scout, keeping in line with my love of the ranged dps.

And suddenly the giant blueberry exploded!

Stuff
Its good to see free MMos taking a major step up, hopefully this forces AAA developers with their $15/month MMOs to really begin thinking about why people are actually paying to play their game. The game itself certainly looks very polished, and plays very well. Not a huge amount has been released in terms of information in regards to the endgame, but PvP looks to be very high on the list with all sorts of space ship wars and the like. Class balance is an issue that will inevitably come up as classes are nerfed into oblivion while others remain stuck in a quagmire of fail. Or even worse, OP classes get boosted into oblivion while wimpish classes get smacked in the teef with a big old nerf bat.

Lastly, I didn't mention the cash shop because it hasn't been implemented yet, so nobody knows what is going to be in it and how big a role it will play. However, the developer shave apparantly said that it will not give paying players advantages over anyone, instead being fluff items such as xp pots, mounts, fancy dress, not combat pets etc. So it will be interesting to see how that develops.


Looking into the sunset and contemplating what would happen if Pinocchio said "My nose is about to grow." (Think about it)

Well this old structured thing didn't go too badly, might try it out again some time! Once again I am planning on making a bunch of videos tracking my progress through the game as I did with Runes of Magic. If you would be interested in watching those videos then just subscribe on my Youtube channel which only costs $19.45 (AUD) and you will never look back. :)


Disclaimer: you may look back
Disclaimer #2: you may not have to pay $19.45 (AUD)...but you do

Exciting and engaging post title

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Finally finished school. Now have 2+ months of FREEDOM (Conditions apply) May be time to get something that resembles a tan. :P So yesterday I finished downloading Allods Online and had time to make this video:



Pretty fun game and amazingly nice graphics for a free MMO so looking forward to release!
My computer slightly broke a few weeks ago, so I reformated it (Unfortunately lost a tonne of Photoshop files + pictures + word files + everything) + installed Windows 7. Everything is about 6x faster as a result so downloading big game clients is a joy. (For now at least)
Will be posting about the usual stuff at the usual irregular times from now on. :)

Copying is the best form of flattery?

0 Comments
Someone on the Allods Online linked me to this video. Its quite funny to see something so flagrantly cloned, and I guess it saved the creative team coming up with a unique fight of them own. But really, who could blame them, seriously, with the price of choreographing virtual fights as high as they are these days...
 
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