Showing posts with label warhammer online. Show all posts
Showing posts with label warhammer online. Show all posts

Hating on Mythic

0 Comments
Well I wasn't going to make a post on this topic, because it is getting fairly wide coverage in the bloggingsphere, so I'll make thsi relatively brief. Mythic Entertainment recently charged a large number of accounts (Both active and suspended) for a number of subscriptions. People have had over 500 dollars withdrawn from their account. Despite all this Mythic were very quick to respond, saying that they would return the money as soon as possible. Many still have complaints because of the problems the taken money has caused, and the fact that they may not receive their money for weeks due to bank policies.

Now many people on the actual forums are up in arms, including many bloggers as well. Many are predicting that Mythic will be hit heavy by all this terrible press. While I appreciate that many people have been put into a very stressful and frustrating position, I think the blame attributed to Mythic is mostly knee-jerk and unfair.
Attributing this blame to an entire company (Which some say shouldn't be involved at all as EA manages Account Management) is rediculous, when at most it was one employee's stupid mistake, or perhaps more likely, a simple computer malfunction. Attributing the mistake to Mythic as an entire company is illogical and achieves nothing.

All this complaining, in my mind, will likely get that one employee fired, which makes no sense, and just make it hard for Mythic/EA to clear the problem up. It frustrates me no end when people gloss over the fact that this was a mistake likely caused by a single employee or a computer issue.

It hurt people, sure, but give me/Mythic a break.

Grouping thoughts: RoM vs. WAR

3 Comments
I hit level 20/20 in RoM yesterday. That means I'm level 20 with my primary class (Scout) as well as my secondary class (Priest). Runes of Magic for me has been almost a completely solo game so far. I have only grouped once and that was so I could quickly loot some bodies, and aside from I have simply quested on my own. Its quite a big difference from WAR which was all about grouping. Everything in WAR centered around being in a group and working as a team while RoM really leaves you to yourself. There are a few elite quests scattered around that you will need a group to complete but it is often hard to get a group for these. Its interesting to see how two MMORPGs approach the multiplayer aspect completely differently.


The end-game of RoM is very similar to WoW in that it is centered around raiding. From what I have heard even the easiest raiding instance in quite hard and you will need an organized and balanced group to complete it. This seems a rather large jump from the previous levels where you are simply expected to run around by yourself and complete quests. I expect a lot of players who never grouped once will reach the endgame and find that they cannot get a group or have no idea what to do when they are in one. At 20/20 I haven't entered a proper instance yet but I am hoping that once I get to 25/25 that I will do one as I have heard of an instance called Forsaken Abbey which I think is the lowest level instance. I also have a couple of quests for it so hopefully I can get a good group and knock off some of them.

Choppa stuff

0 Comments
Keen just wrote up his thoughts of the Choppa class from the PTS and it just seems to keep getting better. As much as I love the sound of the class though what I really want is significant change to the end-game RvR, as that was the real issue when I decided to leave. It may sound strange but what I really, really want is to really, really want to play this game.

Is 15$/month the best way to go?

1 Comments
The title really explains my main thought. many of my friends have told me that the main thing that drives them away from MMOs is because of the continual price. What makes developers choose that particular number. Lets look at WAR. Lets just say it has 500k subscribers because we really don't know, it might be a bit generous but who knows? If they are charging 15 bucks a month excluding the price of the game they are pulling in 7.5 million every year.

But what would happen if Mythic changed the pricing from 15$/m to say 5$/m? To make that change worthwhile they would need an extra 1 million subscribers. If WAR has 500k subs now you have to think where did the other 200-300k people went who signed up for the beta. Perhaps if Mythic dropped down the price they would instantly get those extra 300k people back who had originally signed up for beta. Now we know that there isn't any way that all of them would come back, but we do know that there would have been plenty of people interested in WAR before release who didn't sign up to the beta so 300k could be a fair estimation.

5$/month isn't a lot of money at all and I reckon Mythic could easily get an extra 700k subs very quickly if they dropped it down. A lot of people wouldn't think it too much of a stretch to have a WAR sub and a WoW sub then as it doesn't cost a whole lot more. Without too much imagination this seems an viable payment plan for Mythic so why don't they try it out?

Although, if we do say that this all goes fine, and Mythic get their extra 700k subs then that is purely breaking even with the old plan, then comes the issue of profit. Mythic would need 3x more people to get the same amount of profit. Then it becomes questionable.

Updates

0 Comments
Gday everyone who is still checking out this blog, or have it still on google reader. It has been a long time since my last post as inevitably my enthusiasm for blogging ebbs and flows. Right now I have enjoyed close to nine weeks of holidays after my year 11 exams with one more week to go before the BIG year. Now I'm expected to begin to seriously consider my long term future and decide what I want to work towards. The fact is that there are so many things that I would like to be that it has been hard to choose let alone work towards. Journalism, fictional writing, and film have always been interests ( And as well, of course, gaming) and those will probably the things that I will be concerntrating on in the year to come. Hopefully I will regularly update this blog with things that I am working on, which will probably be mostly writing stuff as well as what is going on in my gaming world.

But enough of the boring stuff, lets move on to what is happening in my gaming life. Just a few weeks ago I canceled my subscription to WAR for the simple fact that I was not enjoying it anymore. I had been through two guilds that had started out great but as members drifted away the guild suffered. I never managed to get Chappo to rank 40 which was annoying. He was predominantly my soloing character and by the final few ranks were just too much of a grind. I think that really without a dedicated and active guild to roll with in T4 the game really lets you down.

I retired Chappo on rank 39 rr35 and started a destruction toon on Darklands. This time I decided to make it a bit more interesting by recording my advancement in the game and commenting on my progress. I posted these videos on Youtube and got quite a good response. I chose the sorcerer class to try something different and enjoyed a lot for a long time. I had an absolute blast in T2 and in early T3 but by the end of T3 the grind began and leveling came to a shuddering halt. In the end I just wasn't enjoying the game anymore because of the slow leveling and, in my view, lack of things to do at the level cap. My sorcerer was retired at rank 34 rr33 and such was the end of my WAR playing.

Maybe in a couple of months I'll come back to it but for now I shall look elsewhere. With WAR gone I am now looking for something else to occupy myself. I hear many people are going off about the upcoming PvP MMO Darkfall so I had a quick look at it, but frankly it doesn't interest me greatly. Maybe its time to return to LOTRO which I loved until I hit the level cap and found there was nothing to do. The new expansion looks great and Turbine are apparantly regularly releasing new content.

So thats what is going on here, hopefully I have a slightly longer surge of enthusiasm for blogging then last time and post regularly over the next year. Thanks for all those who are still reading and I'll see you round.

The quest for chapter 20 rewards

2 Comments
At rank 33 I was running out of decent quests in my area, and the mobs wee giving me very little experience. I tried to do some PQs to grind out some influence but the rewards didn't seem great enough to motivate me to do this. So instead I decided to do a little bit of exploring; running around the map and unlocking as many chapters as I could find. Soon enough I cam to the high elf chapter 20 which gave me a ridiculously good weapon which gave me an extra 8-9 dps. The mobs for this PQ were rank 38 and 39 classified as 'challenging' and 'dangerous'. With my breath held in anticipation I pulled the first dark elf and started hammering away at it. The fight took a bit longer then it would to take down a monster my level (With grudges up and the 'cave-in' ability ready I can take them down in around 10 seconds) but the xp was pretty big; around 800xp for each kill with no xp rest bonus.

Things moved along a bit quicker when I had my grudges up and I was able to take on a the level 39s which I probably couldn't without the grudges. I was getting a fair amount of xp but it was just taking too long and I still needed to kill around 300 more to get my epic influence reward. I quickly advertised in chat whether anyone wanted to help, and after about 30min and a bit more spamming someone said that they'd come along. He ended up being a rank 32 warrior priest, so a 33 and 32 tried together to take the PQ. This time we coul take on two mobs at a time but annoyingly it wasn't twice as fast and soloing so I wasn't really getting the great influence that I longed for. Finally a guildy came along; a 38 ironbreaker and we started rolling through it. Funnily enough we managed to finish the entire PQ with just us three. Rewards were trash (three green bags) and we had to split up after that.

I started to realize simply how much grinding this was going to take when I had barely reached the first reward. However, a couple more groups later, and a few more hours of killing dark elves ended up with me aquiring my ownage new axe. Blissfully I put it on with a sort of ceremony and what do you think I discovered? It looked exactly the same as my old axe.../rage. Mythic, please introduce the dressing room feature..this is killing me.

What you lookin' at fool?

1 Comments
Something pretty sweet that Mythic has implemented is when you target a friendly player or npc (Could be opposing players and enemies as well, I haven't seen it though) you char occasionally turns its head to look at them. Too bad they didn't implement a system where your character looks a the target's head not at the body. Or at least made the dwarves to look up a little bit. Or you get scenes like this one...

Professional bias

3 Comments
A few months ago I subscribed to the pc gaming magazine PC Powerplay. These guys have a very active forum which I visit occasionally and on the magazine feedback topic I heard that WAR got 7/10. I have not read it as yet because I live in the west and they like to take years to relinquish anything to us poor citizens but the main issues mentioned on the forum were bugs, population, and lacklustre PvE. Some of my friends always said to me that magazines are the most bias source of info/reviews/wahtnot ever and I haven't really noticed the fact so far (Mostly because I don't follow a lot of games) but with the WAR review it was kinda' obvious.

A couple of issues ago PCPP reviewed AoC, once again I haven't read it as I subscribed one issues afterwards, and guess what it got? A 6? A 7? Nope, a 10! It got one perfect score, it is a perfect game. And this was at launch people. 10 for AoC. What made it worse was the fact that they have a double page AoC advertisement directly behind the cover; the first thing you see when you open up the fresh mag. Now, I wasn't too concerned when my friends told be about the bias situation, but when it actually hits you with something you think is good and something you thi...know rather, is aweful and reverses that for the sake of advertising, it makes you kind of want to rage at the writer on the forum...which is what plenty of people are doing.

A last comment to make is that WAR never advertised in the magazine, they never got the front cover or a preview. (As far as I can tell) Its as if PCPP purposely ignored them for the entire period of time leading up to launch then finally realized that they mgiht as well fill some space and give it an average score. Poor form. I'm not against them giving WAR 7/10 (I would give it an 8 though) as long as they back it up not only with logical and reasonable words but also a fair attitude towards it. As The writer of the review said on the forums;

As the one who reviewed AoC, no I'm not "gun-shy" - AoC is still in my opinion, the greatest MMO yet seen on this earth, and I stand by my comments and score 100% You don't like it, fair enough.

Sack that fool
/end faboi-disguised-as-justice-seeker rant

In a perfect world there wouldn't be blogs

0 Comments
In the past month there has been many new blogs popping up all over the place, some bloggers begin to post more, others slack off; enjoying the game. But a large majority of the posts around are ideas to improve the game, complaining about an aspect of the game, or just giving a autobiography of their toon. A month in and there is still plenty to talk about, the 'State of the Game' announcement, scenarios, PQs, population woes, and on and on and on. My point is that without the problems in game we bloggers wouldn't have a whole lot to talk about. If everything about WAR was great then we would only need to make one post 'Grats Mythic' and close our blogs.

So I guess some of the bloggers could thank Mythic for having the many problems, that it is only to be expected, but problems nontheless, for without it every WAR dedicated blog would have shut down a few weeks ago. Because we all know that rage posts and frustrated posts are a joy to read we should all thank Mythic for being only human (Or as human as a compnay can get) and giving us bloggers something to write about.

The appeal of the melee frontline

3 Comments
Over at Wizards and Wenches there is a post that sums up a lot of my experience in scenarios as a tank really well. The deficiency of not only melee classes but also capable healers is a problem that results in being constantly pushed back. As an ironbreaker I just charge in there do as much craziness as possible then die and run back. I don't mind the dying part as long as I have achieved something before I do so. With Order's obscene amount of bright wizards at hand, all ready melt into a puddle of squishiness if a chosen or marauder so much as looks at him my method is not always so effective.

Funnily whenever I do a kamikaze run I target I always seem to target a squig herder or a shaman. 50% of the time I'll be able to take him down but even if I do there is no follow up by the rest of Order, they just won't push with me. So I die and the squig herder/shaman gets a rez and keeps on rolling. No matter what scenario I do there will be always at least four melee Destruction lined up to go beserk, and 4-6 bright wizards in my group ready to do piddly all. And I blame Mythic for this, surely at some point they realized that they were making Destruction appear to be by far the coolest faction and Order to be the boring old good guys, so lets look at their main, most played melee classes as opposed to ours.

Chosen - A crazy spiky warrior whose weapons and shields look fearsome, probably Destruction's favorite character.
Marauder - Not so much armour but arm mutates and does obscene damage, especially to a squishie. This class appears to me like a beserker, who barely can be killed.
Black Orc - This class just never ever seems to die. I've seen one black orc take on three Order for about a minute, just refusing to die. These big brutes are the ultimate in survivability.

Ironbreaker - IMO the best melee class; they are tough and reasonably good looking. With a decent healer and grudges up we can destroy everyone on the battlefield. Path of vengeance allows us to take down squishies so easily; knockdown, slow, they ded.
Witch Hunter - Squishie melee, while they look cool they cannot survive a decent fight and are constantly sculking around the place, picking their fights.
Swordmaster - Well, its an elf...who wants to play an elf? These guys look like they can barely hold up their massive shields. But they do tank well.

Witch hunters can barely hold a frontline so that leaves the job of being a wall to the ironbreakers and swordmasters and these two class just do not have the appeal of the three beastly Destruction classes. With the KotBS making a comeback hopefully later this year this might even up a little bit; hopefully they have added a little spice to the mix for Order, but I'm sure they won't be able to top the ironbreakers for sheer stunty awesomeness.

Solving scenario problems

4 Comments
A post over at Word of Shadow gave me an idea for a way to make scenarios less monotonous and avoid getting the same scenario again, and again, and again. People complain that scenarios are grind fests; you get in, you grab the item, and start farming the opposition or of course the reverse happens. In a game so totally focused around an RvR campaign the scenarios seem rather out of place; you teleport into this unknown battleground and fight for a keep before teleporting out and doing it all again. We don't know where this battleground is, what it is there for, and why we are capturing it, well maybe we do...we're capturing it so we can get more renown and xp. Going from the epic struggle of the zones to a seemingly increasingly linear scenario experience is something that probably should be addressed.

This linear experience is partly created from doing the same scenario over and over again and partly because the battle has no real context. My idea is to firstly create a scenario cycle; where you just join the scenario queue, and you have no idea which one is going to pop. You get in and complete that scenario before the cycle begins and you move directly onto another scenario. You can leave the group whenever you like which allows other people to join. In this way you would get rid of the boredom of repeating the same old scenario time after time.

The second thing I would do is tie each scenario into a part of the actual game. I would make Tor Anroc an actual place in the game where people can go, with this you could fit in a story of how important this area is to both factions and give a reason why they are fighting. After the Tor Anroc scenario is over you can move on to another part of the map where you can continue the struggle. This other scenario would be carefully linked to a seperate place in the game which in turn would be linked to the Tor Anroc place ingame. This connection would tie scenarios in closer to the actual game and prevent it from being a linear grind experience. To take it a further step the scenarios could be programmed to have some effect on the same place ingame. Say if Order wins Tor Anroc 500 times in one day then the place ingame becomes a special Order warcamp for one day which gives access to unique instances/quests/gear. Alternately Destruction could win 500 times and the same would happen for them.

If these two ideas worked then scenarios would become a whole lot less linear and grindy, but knowing players, most would still just do it for the renown and experience. Many have said that doing scenarios is the fastest way to level, so as a final measure nerf the experience and renown gaisn in scenarios (not too much though) and increase them for open RvR. In this way I believe the game could become more balanced and interesting.

Ten things I hate about you; Tor Anroc

3 Comments
Number one is the fact that I queue for everything yet only you pop
The second; even after the patch people run out of spawn and then afk stop
Third; every single bright wizard forms a separate group to farm renown
Number four is when Destruction reach the bauble before we get halfway down
The fifth thing I hate has gotta be the AOE knockbacks that throw half of Order into the lava
Six now and destruction fall back, running back from respawn could barely be further
The seventh hate is to die slowly from dots while standing next to a dps specced healer, /rage
Eight and I'm waiting 28 seconds for global rezz, gives me time to shout at that noob archmage
Number nine whine is when all Order squishies are pushed to spawn, then begins the blame game
And the last hate of all is 'Game over'; I'm top Order damage yet get half the renown of anyone else, now to get out and do it all over again

Those are not in any particular order and while it might not sound particularly great, or have no rythym or technical qualities, it comes from the heart...it comes from the heart...

Glitchy fun

0 Comments
Some of the odd things that happened to me while stuffing around in Reikland. These two happened when I jumped down from the massive observatory tower thing into the water (you don't die) however when I swam out I found myself walking through the ground.









This also happened in Reikland round the back of a monastary, I think I might have been looking down into the lower levels of the building, it was pretty cool.








You know when you always ask in school 'when will I ever need this?' finally I have found a use for the simple mathematics!

0 Comments
Now that my riveting title has drawn you all in I can now bore you with some maths! The realization of how long it would take to get to the higher renown ranks came to me while working away in Tor Anroc trying to catch up to my normal rank. I needed around 15000 renown to level and the renown I gathered from each scenario varied from 300 to 1500 renown. Even if I achieved 1500 renown a match it would take 10 of them to level. When each Tor Anroc generally goes for around 10 minutes that is 100 minutes of pure scenarios to level, which doesn't seem a huge time period, however it is different when you consider the 300 renown. 1500 renown at 300 renown per scenario adds up to 50 10 minute matches before leveling totally 500 hours of gameplay, making 100 and 500 minutes the two extremes. With a bit more maths the average works out to be roughly 160-170 minutes which is still a significant amount of time. And this wasn't a very high renown rank, I forget the exact number but it was in the low 20s.

If it takes almost 3 hours to level one renown rank in low T3 what must it be like when you hit the elite ranks of 60+? While in Altdorf I visited a renown gear merchant who offered 'Mythic' gear for renown ranks 75 and 76, they did look shiny but when I thought about how long it would take to reach that rank the stats seemed paltry, surely by then the stats on those types of gear for that type of rank to be almost as good as some of this kind of gear.

Calling all elitists!

0 Comments
After a bit of discussion my guild, Psygnosis, has decided to make our recruitment process a bit easier on those wanting to get in as we want more players in so we can have more of a hope capturing and defending keeps, as well as all the stuff we normally do together. (Scenarios, nude marathons, etc...) We are one of the smallest bestest guilds on Ironclaw with 20 members with members mainly from NZ and Aus.

How exactly absolutely awesome are we? Well, website ranks all the guilds in terms of renown gathered and we have the third highest renown per member on the server. (Don't trust everything you see on that website though, we are actually rank 16 now) But don't be too scared but how elitist we are because we are a great bunch of people that just want to cream Destruction. Head over to the guild website to check us out and say hello, bringing muffins always helps with the recruitment process...

Powerlvling Mythic

2 Comments
Ah, what the wonders of population imbalance can do! In an effort to confront the massive favoritism towards destruction Mythic have announced 20% bonuses both to xp and renown. When I heard this I wondered whether my realm would be lucky enough to receive the bonus but alas it was only for half a dozen random ones. Something I found funny was the fact that they put the faction that was getting the bonus up there with 'Order' in blue. What a suprise! Never would have thought of that. The real issue is whether it is going to work, and the answer imo is that it will not.

The reason people chose Destruction is because it looks the coolest, because Mythic have made it out to be the evilest and creepiest. (Between posh British people and Lord Byron on drugs who would you choose? Nobody even likes the British!!) Maybe the xp and renown bonues will persuade a few people to make alts there but it will not have any long lasting effect. As a final note, I believe that for all servers there is an inbalance and I know for Ironclaw there are a significant amount more of Destro the Order but not as much as others, but for only a half dozen of servers to be named for the bonus there must be a massive inbalance, maybe something like 4:1....5:1?

-Chappo

Of farming renown

3 Comments
I first heard of it over at Word of Shadow and soon after that I noticed it going on in some of the scenarios. The theory is you get a lot more renown if you make your own party for the scenario, and because you don't have to share any renown that 'you' earned you generally get a whole lot more then the rest of the peeps on your side. A lot of people in the game have said that they never heal those who make their own group to farm, and I know that if I was a healer neither would I. People may say that there is nothing wrong it or Mythic would have done something about it, but it seems to break a certain code in the game.

In my previous post I talked about the scenarios and how they differed from WoW's battlegrounds, how it was more important to get support your team and get the win then get the kills and damage, and I think this practice goes against that. Through the practise I've often seen these people at the top of the damage charts with a massive amount of renown, while the rest of their team had very little renown or experience having lost the match. Renown farming is selfish as the people care more about how they go individually in the scenario rather then how their team went (Whether they won or lost) as it doesn't effect them nearly as much. Then again, this entire post could be because as an Ironbreaker I'm useless at burst damage and can't farm renown myself...

-Chappo

Grats Mythic

0 Comments
Well Mythic have announced that they reached the 750,000 mark. Not subscriptions, or copies sold but number of 'players' registered. Now why would they release something like that? An announcement which no one really understands? Well, WotLK is looming ever closer as well as the end of the free month that came with the game so there are interesting/challenging days ahead.

-Chappo

First thing first...T1

0 Comments
So lets get down to the important stuff. During the open beta I tried out my three original top classes; Ironbreaker, shadow warrior, and warrior priest, however because I only had two days to test them I didn't get to explore and expand a whole lot. In the end I decided that the ironbreaker certainly looked the coolest (Stunty spiky ball is just the cutest thing) and they are really fun to play. So saying at the headstart I jumped on Ironclaw where my guild was rolling, and breathlessly made my little stunty as cuddly as possible.

During the headstart I slowly made my way through T1, doing a couple of PQs which were intense, did a lot of exploring and questing and just a little bit of scenarios. Coming from a big background in WoW's battlegrounds (4 twinks) I was excited about the experience/renown/loot aspect of it as well as the role the scenario plays in the game, even though you can't twink in WAR. And there was a difference, a very significant difference; all of a sudden these scenarios mattered, you really desperately wanted to win. You wanted to push your enemies back and rule the castle, something that was completely lacking from something like WSG.

Back in my WoW days, I was very much a solo player, all I wanted to do was rack up the most dmg in a battleground, not really caring about the actual result of the match. And while I still get a rush from seeing my name at the top of the board its not as important as the result of the match. Scenarios were a ton of fun, even though I didn't participate in too many of them, and some of the fights were so intense when I was finally hit with the 'respawn' message I had to take very deep breaths and slink a bit deeper into my chair and family members gave me funny looks.

One thing I noticed though is that Order have a ton of ranged dps (Majority of which are Bright Wizards) but few melee classes and fewer healers. This became a frustration for me as I would often charge at the destruction frontline and have no support while everyone nuked from a long way off, leaving me to die. Also healers would often refuse to heal me, instead concerntrating on the ranged dps classes hanging around them. I have had frequent /rage moments because of this, but luckily it doesn't happy all the time.

As a final note on my T1 experience, I even got to do some open RvR action. I had unknowingly run into an RvR area (A bit hard I know when a big red message comes up, but it happened) and was killing some mobs when a squiggy ran into me. My first thought was to run, but I thought that if I did so he could easily just nuke me down, so I ran at him. he actually appeared at the perfect time because I had my grudges full and also my health full. The battle was over with 20 seconds with me standing victorious, barely losing any health. I was lucky that he hadn't been prepared and had just run into me else the result might have been different, although people say squiggies are useless against melee anyway.

So that was my T1 experience, it was great fun, especially since there were plenty of people around to do stuff with especially PQs, I'm not entirely sure how much I'm going to write about T2 because I hardly remember anything about it, it all goes so quickly...
But if you want to say gday ingame just send a tell to Chappo on Ironclaw, I might not respond straight away because I'm farming renown at the moment.

-Chappo

Updating files...

2 Comments
So its been ages since I last post and a storm of things have happened in the gaming world! WAR came out....Spore came out...and a lot of other stuff as well, but those are the main ones. I didn't even consider paying Spore actually as never felt that it was truly deep enough to enjoy very much, many people were proclaiming it as the next greatest game yet after a few weeks it appears that there are signs of people viewing it as a time filler.

Ok, onto the interesting stuff. I am playing WAR! With a minuscule amount of money left from purchasing my new computer I had to borrow heavily from my brother to pay for the game. I bought it from the EA store and chose the download option, and this is where the problems started, or maybe they started a few days before.

A fellow guildy apparently received an extra open beta code and standard edition headstart code which he very kindly gave to me. Eagerly I jumped onto fileplanet to start the download but was met with a 500+ queue...treeek. I waited a little while but the estimate came up to be around 5 hours or so. There was another queue that appeared to be moving quicker so I joined that one aswell then went to bed.

In the morning I got up to find that I had got through both queues but that the downloads had started automatically so I had downloaded 2GB of one file and about 4GB of another. I quickly cancelled the shorter one and waited, shivering, for it to finish. Unfortunately, I had aimed to finish it all in my off-peak time but it was just taking too long so as the clock hit 12 the download came to a standstill. /rage. Another day that I couldn't play the game, and just sat around watching HD gameplay videos in full screen and pretending I was actually playing.

Next day the download finished, and after patching (which took a rediculous amount of time) I finally got to play....for about 2 days before the open beta period ended. I had great fun during that time but another problem was brewing. The dreaded war.exe oceanic rubbish stuffed me up so I couldn't play after the headstart. /rage. I tried downloading the new one that 'they' said would work, but no suprise when it didn't. Seeing no other option I decided the download the 10GB game for the 2.2nd? time. I downloaded it, it worked, I was happy. My adventure had begun.....finally.

-Chappo
 
Copyright © Chappo's Corner Blogger Theme by BloggerThemes & newwpthemes Sponsored by Internet Entrepreneur